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 How main stats affect your char

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ilinbg
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PostSubject: How main stats affect your char   Tue Aug 12, 2008 7:12 pm

dhaupin wrote:

Attacker

str: dmg, xdmg, xdef, mr, magic, mp , mpr, speed
con: hp, hpr, def

Templar

str: dmg, xdmg, xdef, mr, speed
con: hp, hpr

Gunner

con: xdef, mp, mpr, mr
dex: dmg, acc, speed

Rune

dex: dmg, xdmg, xdef, speed
int: mp, mpr, magic, mr

Life

dex: dmg, xdmg, xdef, hp, hpr, speed
wis: mp, mpr, magic, mr
con: hp, hpr, def

Shadow

str: dmg, xdmg, xdef, hp, hpr, mp, mpr, mr
dex: speed




Warrior

str: dmg, xdmg, xdef, mr, magic, mp , mpr, duel wield, speed
con: hp, hpr

Defender

str: dmg, xdmg, xdef, mr, speed
con: hp, hpr

Cleric/Priest

wis: dmg, xdmg, mp, mpr, magic, mr
con: xdef, hp, hpr

Sin/Archer

str: dmg, xdmg, xdef, hp, hpr, mp, mpr, mr
dex: speed

Sorcerer

dex: dmg, xdmg, xdef, speed
int: mp, mpr, magic, mr

Enchanter

dex: dmg, xdmg, xdef, hp, hpr, speed
int: mp, mpr, magic, mr


- More xdef (evade) makes people miss you more.
- More xdmg (attack bonus) makes you hit people more.
- Hpr/mpr increase your health and mana regens -- but not very significantly.


Great tip:
YUPIDO wrote:
*Btw i always tell my sister to add atleast 2 dex to any char she use.. since the first 2 dex make your all skills be faster in 1 sec Smile
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RiskYourLife
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PostSubject: Re: How main stats affect your char   Thu Aug 21, 2008 12:01 pm

wat cam pro lak...wakakakka
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hantu
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PostSubject: Re: How main stats affect your char   Sat Aug 23, 2008 2:44 am

warior
str 200
dex 200
int 70


ntah ape2......
zzzzzzzzzzzzzzzzzzzz
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PostSubject: Re: How main stats affect your char   Mon Apr 06, 2009 11:00 pm

Great guide, thanks
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Revolution
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PostSubject: Re: How main stats affect your char   Wed May 06, 2009 12:39 am

Good Job..!!
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CiKaLoK
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PostSubject: Re: How main stats affect your char   Sun Jul 05, 2009 5:48 pm

waaaaa....
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PostSubject: Re: How main stats affect your char   Wed Jul 07, 2010 10:14 pm

Singularity. This ability allows the Adept to throw a biotic sphere, which is basically a mini black hole, at your enemies, which are drawn towards the sphere and held helpless in the air for a time. Singularity can be leveled up to affect more enemies (2-6) and last longer (5-9 seconds) depending how high you level it up and which of the two options you choose to evolve singularity into; Heavy or Wide Singularity. It is ideal for crowd control against weaker and unshielded opponents. When used in conjunction with Warp (fire off a Singularity and then strike the enemy with a Warp blast while he is still held in the air) the effects can be devastating. Singularity will momentarily slow even a shielded opponent and it is great for throwing some of the more cannon fodder-ish enemies into the air for your squad-mates to finish off while you turn your Warp and Heavy Pistol fire on a more powerful target.



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